Pseudo Code:

  1. Create a rectangular base geometry and make mesh out of them.
  2. Now extract the points on the mesh where you want to anchor the structure.
  3. We can mark points directly on the rhino and assign them on grasshopper or create them directly through grasshopper.
  4. After anchor points mark the points where the structure needs to be pulled by defining the direction, angle and height.
  5. Now merge them all connect them to the Kangaroo 2 Bouncy solver engine to obtain the structure.
  6. After the desired shape is attained you can start post production with applying colors and texture to it with Weaverbird.

Computational Design // IaaC, Institute for Advanced Architecture of Catalonia
Developed at Master in Advanced Architecture in 2019 by:
Student: Logesh Mahalingam
Faculty:  Rodrigo Aguirre
Assistant: Daniil Koshelyuk, Nikoleta Mougkasi