IAAC_Digital_ToolsChartsiaMK IAAC_Digital_ToolsChartsiaMK IAAC_Digital_ToolsChartsiaMK IAAC_Digital_ToolsChartsiaMK

The process which I followed to create this game/ animation is the following:
First, I imported a 3D model from Rhino (.obj file) into Unity.

IAAC_Digital_ToolsChartsiaMK
I created a terrain which I started to form step by step. My goal was to create a natural environment between the buildings. I shaped some hills using multiple brushes and then I smoothened them. I also placed some trees and grass from the options that Unity offers.

IAAC_Digital_ToolsChartsiaMK

IAAC_Digital_ToolsChartsiaMKI started to experiment with different materials (through assets-materials-terrain) and scales from the import options.

IAAC_Digital_ToolsChartsiaMK

 

IAAC_Digital_ToolsChartsiaMK
My next step was to create the environment through the “skybox“. I placed some ambient and spot lights so my scene was visible during rendering. In order to be able to see the rendering, I placed some cameras with wide perspective view.

IAAC_Digital_ToolsChartsiaMK

IAAC_Digital_ToolsChartsiaMK

As a next step I looked at the assets for the choices I was given: I chose to put an aircraftjet as the main component of the game. IAAC_Digital_ToolsChartsiaMK

IAAC_Digital_ToolsChartsiaMKMy next step is to intervene at the function of the aircraft jet so it could throw some elements/componens on the ground.

 

Unity Game|aircraft is a project of IaaC, Institute for Advanced Architecture of Catalonia

developed at MAA01  in 2015-2016 by:

Student: Maria-Klairi Chartsia

Faculty: Luis E.Fraguada, Rodrigo Aguirre