Pixelated Moss

The project conceptually simulates the growth of a pixelated moss on top the pavilion, in a post apocalyptic vision where the 
world has been abandoned due to contaminations and new diseases such as this.

Pseudo Code

1_ Select geometries on which to grow the disease

2_ Create and populate a bounding box around the selected geometry

3_ Define the points from which to start the growth

4_ Start of the Loop

5_ Analyze closest point to the starting one inside of the cloud

6_ Orient ‘disease’ geometry on the point

7_ ‘Disease’ geometry gets scaled randomly

8_ End of the loop, reiterate as many times as desired

Exterior Catalogue

Columns Catalogue  

External View