Plant to Survive is a virtual reality game that is aiming to adress the issues of climate change and deforestration using gamification.
We have chosen a future scenario in 2100, where we can see the affects of global warming and constant climate change.  The user has to grow plants and create an environment to survive in this setting.

We have come up with a mindmap where we defined the goals, game mechanics, settings, land features and rewards of the game.

The game is using HTC Vive as a media for virtual reality.
There are 2 game mechanics which control the changing scenes and shooting the plants.

Opening screen for the Land 1:

Once we have compiled the game in Unity and connected it to HTC Vive, we started to collect data from the people who played Plant to Survive. With these data we collected, we have used Grasshopper to generate a heat map for our game in order to understand the points of interest inside of the game.

Heat Maps:

The red points indicate where the user looks at and which parts of the land he/she engages with the most.

Plant to Survive is a project of IaaC, Institute for Advanced Architecture of Catalonia developed at Master in Advanced Architecture, MAA 01 in 2017 – 2018 of the Seminar Elective SE.8 New Interfaces VR/AR by :

Students: Umit Ceren Bayazitoglu, Kedar Undale, Cansu Cetin

Faculty: Starsky Lara