Noise - A Hairy Thing



The title “noise” is more about the chaos that comes out of this mathematical composition. It is more about an impres­sion that is quite paradoxical -> there is not randomness in this composition however it looks and feels totally like that.

The proposal is a sort of a “hairy ball” that is generated by constant subdivision of new “hairs” growing from the sur­faces of the icosahedron. In this perfect mathematical real­ity of grasshopper, they are lines, and to these lines, with the iteration are added new ones, shorter, slightly rotated. This way of growing is more common to trees than hair, how­ever the result is surprisingly more similar to a hair ball.






It was very important to state the relation with the pure ge­ometry of the icosahedron. It is the foundation of the struc­ture that grows from its multiple faces outwards, con­suming the space. With each iteration, it is quite astounding how the relation between this pure geometry and the outer world changes; at first (with first loops) it stretched out­wards as if pointing with a sharp blade, however with the following cycles it slowly develops something that is more comparable to a soft cushion.

In the end, when it reaches its final cycle (6), the core iso­lates from the outer reality, as if developing a natural shelter. As the colour red is dedicated for shorter lines, it dominates the outer surface, while blue is within, now hard­ly visible.



This time the crucial plugins were Anemone and Horster.

Anemone is a plugin that supports loops and therefore al­lows iterations to take place, looping and growing.

Horster is a plugin that allows frame recording in grass­hopper. During loops, this is really handy since you want to view your grasshopper window to make sure everything is working, while this tool exports frame by frame an anima­tion.

The operations can be divided into 4 major parts ; input (geom­etry and triggers), inside look (operations that will be looped with anemone), visualisation (adding colours to the product), camera (control and trigger)



Anemone and Horster are really useful tools for different situations however completely different from each other. Anemone represents a tool that uses a predesigned logic to execute evolutions and in this way we can say it’s a tool to discover with. While Horster is a very practical plugin that has applications for completely different designs and proj­ects, but remains a visualisation tool.

I would love to explore how these tools could be used in fabrication. Or rather how we can use digital fabrication to create geometries like the one I have designed.


Marcel Dawid