SE.12 – New Interfaces VR / AR / Gaming
GAME DESIGN THINKING
Faculty: Paolo Gambardella

This course encourages the exploration of the relationship between architecture and gaming. Many game design and development studios have brought architects to design game worlds, as these become more visually rich in time. From the other side, organizations from all over the world, such as the United Nations, are using games in diverse locations to facilitate community-driven urban planning processes.

The course aims to answer to this question: why not use gaming as a design tool?
In this course you will learn the basics of game design, from the problem statement to the development of a minimum viable product using advanced techniques of game design thinking. Starting from the creation of empathy with your audience, you will learn how to draw off a concept using Creative Problem Solving. You will then create a prototype together with your team using Unity3D.
The purpose of this course is to give practical tools to improve your own research. You will give your project a gamified twist, exploring its boundaries and aiming to solve real world problems. You will be introduced to the theory related to the creation of virtual worlds and economic systems, exploring new interfaces such as Virtual Reality or Augmented Reality. You will also have the opportunity to learn the basics of the Unity3D software to create the very first version of your own product.

 


MAA 2015/16 New interfaces Seminar
Lalin Keyvan, Lina Salamanca // Faculty: Luis Fraguada

MAA 2015/16 Seminar
Jonathan Irawan, Peter Geelmuyden Magnus // Faculty: Luis Fraguada