The goal of this assignment was to recursively transform a platonic solid icosahedron.

The initial geometry was divided into a population of points that were picked from the various edges and faces of the initial form.

After the population of points was gathered, a random vector was assigned on each point by using the Grasshopper plug-in Boid and all the vectors were targeted towards the center of the icosahedron.Moreover, a instead of a straight line from the points to the center, a seemingly-random path was created to connect the population of points to the center.

Finally, by using the geometry-wrapper Coccoon a liquid form was defined to surround the points and to create the viscous forms that were recursively created through the plug-in Anemone.The final mesh was visualised in black and white to show the comparison between the variety of volume that can be found in the geometry. The end result is mostly monochromatic because the final geometry is one mostly made by one continuous mesh.

By further smoothening the geometry and by giving the meshe’s faces and boundaries some extra thickness it was possible to create two basic iterations, one that is made entirely of the faces frames and one that is a combination of the meshes’ frames and windows.

The following video demonstrates the transformation of the original shape:

**Liquidahedron** is a project of IaaC, Institute for Advanced Architecture of Catalonia

developed at **Master in City & Technology** in 2016/2017 by:

Students: **Alex Mademo**

Faculty: **Rodriguo Aguirre, Aldo Sollazo**