labyrinth generator

A configurator that  generates variety of labyrinths



Function of the application 

This Generator allows the user to generate a verity of labyrinths and explore the shortest distance it would take to reach the end point.  The users can compare the   distances and  see their changes to the parent shape  can effect the labyrinth. If they wish to further explore they can  even download the generated  geometry

Link to the Github Repo :

Link to the Web Application  : 

Web-Application data structure



first the script was created using grasshopper  and rhino than tested locally using hops  after which  it was deployed and tested using  rhino compute which was running locally after which  it  shifted to Heroku  and a remote server .

part of the script that was used to create the  geometry

Features of the app

Geometry of the labyrinth can be controlled through parameters which are as follows

the radius of the parent shape(sphere) that affects the surface on which the maze is mapped.  Radius ranged between 20 and 70

  u-count represents the number of divisions of the mesh on its x axis. U count range is between 1 and 30

  V-count represents the number of divisions of the mesh on its y axis. V count range is between 1 and 30

Perlin noise as described by Ken Perlin is used to   distort the sphere. Time ranged between 0 and 10.

Perlin noise as described by Ken Perlin is used to   distort the sphere. scale ranged between 0 and 10 which translate to 0   and 0.06.

controls the randomness within the algorithm effects how the maze is generated. Seed ranges between 0 and 100.

this is the starting point that is used to connect with the end point on the maze through the shortest path as expressed in the app. Points ranges from 0 and 3000 but also depends on u and v counts for total number of points present in the parent shape.

thickness of the shortest path as selected via the start point and a fixed  end point. Tube thickness ranges from 0 to 10.

 This variable provides two outputs generated from your choices which are the total length of all the paths within the labyrinth   and the distance of the path you have picked via the start point variable.

This output allows the user to download the chosen geometry in a 3dm format






 Labyrinth generator is a project of IAAC, Institute for Advanced Architecture of Catalonia developed at the Masters in Advanced Computation for Architecture and Design in 2022 by Muhammad Daniyal Tari and Faculty: David Andrés León, Hesham Shawqy.