Use of forces to help mold balanced and optimized geometries. With the aid of interactive physics simulations where we can create digital materiality and real life behavior as a form finding protocol. Creating a live-interactive model using forces as parameters using Kangaroo as main engine. The main goal is to build a simple interface where the user can “play” with inputs, such as attractors, sliders, functions and time to transform a mesh, using a cubic space of 10x10x10 units.