EIXAM(PLAY) is a studio project which looks at urban mobility in the context of urban ‘play’. Part of our analysis involved breaking down the footfalls data in Barcelona to understand these urban mobility patterns. We used Python to clean and filter the large dataset; we further used several scripts for our analysis and interpret the concentration in relation to mobility and ‘play’ environment spaces.

Libraries Used

import pandas as pd
import matplotlib
import matplotlib.pyplot as plt
import geopandas as gpd
from shapely.geometry import Point
import os
import sys
import movingpandas as mpd

PART I: CLIPPING

First, we clipped the footfall data in Python by filtering by neighborhood, to our area of interest in Eixample.

Clipped Area of Interest, Eixample

PART II: INITIAL ANALYSIS

The next steps were to map the trajectories of people’s flows within and through Eixample to determine speed; by taking repeated random samples, we were able to extract an unbiased confidence interval of speed, to understand the categorization of mobility, as this would affect our intervention on each specified street.

Distribution Function of Trajectory speed

Our next steps were to group all the points by pulling each one to the nearest metro stop; We did this to extract information on concentration in major mobility hubs in our area of interest. Note that the encatchment area for busier stops is smaller, thus attracting fewer points within the timeframe selected; understanding this bias led us to examine the less connected areas of Eixample.

Concentration of footfall points by metro station

PART III: FURTHER EXPLORATION

Further building on this, using a dataset of the road network, we projected each point onto the nearest line in the network using a closest point script, to identify the most frequently used roads and categorized the roads based on the concentration to aid in our identification of mobility corridors.

Footfall points and road network; most frequently used streets

The final process was to extract information regarding the type of activity in the city and the footfalls data; we predefined environments in the city as natural, social, and cultural. By combining this with the footfalls, we were able to interpret the highest concentration of people at each environment and at what time of the day.

Classified play environments and most popular time of day

PART IV: CONCLUSION

To conclude, our analysis of the footfall dataset of Barcelona focused solely on Eixample, after understanding the distributions and characteristics of the data, to help us identify the relevant corridors, we compiled it with the road network and our pre-defined play environments of natural, social, and cultural, which revealed the urban mobility patterns according to time of day and highly concentrated areas, aiding our analysis of intervention zone.

‘EIXAM(PLAY)’ is a project of IAAC, Institute for Advanced Architecture of Catalonia developed in the Master in City & Technology 2021/22 by Students: Julia McGee, Parshav Sheth, Dimitris Lampriadis, Lucas Zarzoso and Faculty: Diego Pajarito, Assistant faculty: Tugdual Sarazin