An Evolutionary System as a Designer of Future Environments


“…deterritorialization has already been realized in the future and what we experience at the moment are, in the words of Nick Land, ‘tendril[s] of tomorrow … burrowing back’ (Land 2013): drugs, biotech, electronic music, cyberpunk fiction, and so on. This temporal model is predicated on a spatial modelling of the future that is infiltrating our present.”, Benjamin Noys.

The Project presents as a Thermodynamic machine that explores new ways of inhabiting the planet, by understanding the inminent acceleration of Global Warmin and therefore incorporate an active system that recreates future scenarios in order to define new ways of inhabitation.

The Computational strategy looks to optimize surface area and maximize the steam emissions. Firstly, a wind analysis is developed in order to study how many hours per year the wind blows in each direction. From this analysis, a three-dimensional grid is designed on the terrain, in order to optimize the plot available. Secondly, the grid is reduced eliminating unnecessary clusters. Thirdly, a series of points are selected, defining areas of influence and best positions for steam emission. Lastly, a series of radial steam engines (spheres) are placed on each point varying diameters for optimal performance.