8 1st STEP: Exported model as OBJ file with adding following settings: –          Saved as “Polygon mesh” –          Selected “Map Rhino Z to OBJY” Terrain and objects were exported separately. 2nd STEP: –          Created a New Project in Unity 3D with Character Controller selected. –          In Import Settings for site mesh used “Generate colliders” to make first person controller not to fall through it. –          Imported models as new assets. 1 3rd STEP: –          Created sky by Importing Package “Skybox”. In Render Setup chose Skybox Material. 2 –          Added Directional Light and turned on “Hard Shadows”. 3 –          Created First Person Controller and put it above the terrain. 4 4th STEP: Created materials, changed its properties in the Inspector. Applied materials to model, by dragging it from the Project View to objects 5 5th STEP: –          Imported Tree Creator and added Big Tree in scene. –          Imported Terrain Assets and added Palm in scene. –          Changed scale of some trees. 6  6th STEP: Saved game by pressing “Build and Run”.  Game is ready for play! 🙂 7