Computational Design – Treasure hunt


Introduction:

Creating a 3D Game  using Some Objects from Studio and creating a scenario in “Unity 3D” Software as a Part of Gamification Assignment.

Process:

  1. Make a 3D Object file from your Studio project and convert it to .fbx format so it takes all the component together with it.
  2. Use “Unity3D” app to create a beautiful Scenario which is relevant to the story line that the student has created.
  3. Using of different command Panels to make a landscape and to develop it in realistic world a first person camera is used.
  4. The development of the scenario should be in accordance to the height of the first person user.
  5. Once you have created a scenario you can manipulate the speed and functions of the FPS in the Game so that you can play around like regular video games.
  6. To finish the pat of your story and make it more interesting. Insert the 3D object from Studio and Create a Game.
  7. As soon as you insert it in the unity the FPS will pass right away through your object.
  8. To stop that happening you will have to use different colliders depending upon the object shape you have it there.
  9. Use Unity3D software to play the game.

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Treasure hunt is a project of IaaC, Institute for Advanced Architecture of Catalonia developed at Master of Advanced Architecture in 2015/16 by:

Student:

  • Nisarg sheth

Faculty:

  • Luis Fraguda
  • Rodrigo Aguirre