Blender Kicks-off the IAAC Pro Workshop Series

The Blender workshop has been the first appointment with the IAAC Pro program, a series of workshops for professionals who are interested in improving their computer aided design and programming skills in order to meet current market needs and requirements.

Workshop Participants

Workshop Participants

The five-day workshop held at IAAC last May was focused on mesh modeling in Blender, the professional open-source software for 3D modeling, rendering and animation. During the course participants learned by the tutor Alessandro Zomparelli how to combine common mesh’s operations with non-destructive procedures using Blender’s modifiers. At the end of the session the results were ready to be translated into 3D printed models in IAAC’s FabLab, in order to get a physical feedback on the properties of the designed structures.

blender iaac-pro

Mesh Modeling Experimentation

The tutor Alessandro Zomparelli has a background in the engineering and architectural field, which led him to explore the opportunities of parametric and generative design in combination with 3D printing technologies. He is also developer of Tissue, Blender’s add-on for Computational Design.

Softbody and Dual Mesh: the size of the cells depends on the curvature of the surface

Softbody and Dual Mesh: the size of the cells depends on the curvature of the surface

The IAAC Pro program is open to professionals from different fields, such as graphic design, architecture, programming, engineering and product design.

The workshop series will follow with GIS and Machine Learning courses. If you are interested in learning more about the program click here.