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Static images or animations are no longer the only representation tool we have in our arsenal. Virtual Reality has become viable thanks to the evolution of modern computer hardware. Graphics cards are much more powerful than when Virtual Reality was first introduced. Even the software has become much more efficient and easier to use. The ‘gamification’ of our projects is not only a possibility, it will become the defacto standard for architectural presentations.
Our task is to import our studio project into Unity and create an immersive experience out of your project.
In order to design a successful game, we must take into consideration the design process as below:
01. CONTENT/MODEL CREATION
02. TEXTURES
03. LIGHTING AND CAMERA – [GRAPHICS ENVIRONMENT]
04. NAVIGATION TOOLS
05. STAND ALONE APPLICATION DESIGN
These elements within the process will be specifically explained in the various chapters within this document.
of our projects is not only a possibility, it will become the defacto standard for architectural presentations.
Our task is to import our studio project into Unity and create an immersive experience out of your project.[20151206]_DigitalTools_Assignment3_Gamification_JI_Page_03[20151206]_DigitalTools_Assignment3_Gamification_JI_Page_04 [20151206]_DigitalTools_Assignment3_Gamification_JI_Page_05 [20151206]_DigitalTools_Assignment3_Gamification_JI_Page_06 [20151206]_DigitalTools_Assignment3_Gamification_JI_Page_07 [20151206]_DigitalTools_Assignment3_Gamification_JI_Page_09 [20151206]_DigitalTools_Assignment3_Gamification_JI_Page_10 [20151206]_DigitalTools_Assignment3_Gamification_JI_Page_11 [20151206]_DigitalTools_Assignment3_Gamification_JI_Page_12

Computational Design – Unity – Gamify is a project of IaaC, Institute for Advanced Architecture of Catalonia developed at Master in Advanced Architecture 1(MAA01)  in (2015-16) by:

Students:

  • Jonathan Irawan

 Faculty:

  • Luis Fraguada
  • Rodrigo Aguirre