Fig. 1 : INTRO

This exercise goes on to show various form finding techniques. The forces in play are like those in nature to be simulated and understood in this assignment. Kangaroo in Grasshopper2 has been used extensively for the following simulation and form finding exercise.

We’ve started with a simple rectangle to generate the initial mesh which would morph with forces at play. On two principal variations to start with, the following points are taken as anchor points. Anchor points are what the hold the mesh in place.

Fig. 2 : PRINCIPAL VARIATIONS IN ANCHORING THE MESH

Fig. 3 : FORCES USED FOR THIS SIMULATION

The resulting mesh at play are a combination of strenghts to their respective forces that govern their morphing of shape. The following are a set of iterations obtained from the varying play of forces and strengths along the two types of meshes in action.

Fig. 4 : ITERATIONS WITH TYPE A & B MESHES

Following are the relaxed meshes that converge from the all the set forces with their parametric values at play :

Fig. 5 : TYPE A – MESH RELAXATION

Fig. 6 : TYPE B – MESH RELAXATION

Following is a video showing the varios forces over the mesh and its relaxation eventually with varyibng parameters that were set.

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CREDITS : IAAC, BARCELONA

TUTORS : RODRIGO AGUIRRE, NIKOLETA MOUGKASI

WORK BY : ASHWIN VARMA DANDU