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I started from a sphere which is the most balanced, controled, frozen and regular shape existing. I planned to make it alive by turning this basic shape into an animated bacteria-like form. I created a random population of 3D points contained inside the sphere, according to what I made an organic pattern following the sphere by intersecting voronoi cells and the sphere. I gave a volume aspect at those cells. Starting from the same voronoi pattern I created spikes coming out of the inner part of the cells. By compiling cells and spikes I obtained a sculpture of a bacteria-like form. But still a frozen shape. So I animated the features of the cells and the spikes according to their distances to an attractive point. I gave a special aspect at the attractive point.

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By shifting the list on which the attractive point is set on, we can observate the behavior of the bacteria. The number of points set at the beginning of the process can be increased or decreased, controlling the number of cells and spikes.

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I shifted my research to other forms in order to make the sphere alive. Like above with a bumpy spherical surface obtained by deconstructing the sphere into bunch of curves in 2 dirrections. Then, deforming those curves and and turning back to a surface.

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The following video shows the tranformation related to the distance between the “bacteria” and the attractive sphere.

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