Allusive games is a game of discovery that plays and taunts the innate human curiosity.  In the time of touch screens that offer total and easy control over the digital world, Allusive games offers a return to basics where the user needs to consciously engage with the physical world to generate changes into the digital interface. Our question was, how can we engaged people back to the archaic world? After analyzing several options and following the trendy topics that societies now a days interacted. Our conclusion was using poplar characters of today’s media in order to attract a specific market that are adults, which were in their youth the users of the archaic games.


Using the Arduino board and the aid of two potentiometers that serve as the controls for the ball on screen the user is incentivized to discover what is hiding behind the black screen.


As the user engages with the game and moves the control dot around the screen the black foreground starts to disappear in the dot’s wake revealing an enthralling hidden image. Control over the discovery ball requires concentration to be able to coordinate the handling of both potentiometers together to be able to achieve the desired path and trajectory. To hone the control over the discovery ball and motivate purposeful movements and just random handling of the potentiometers, enemy balls are introduced that start to erase the user’s discovered area. In this way the user wishes to destroy these balls he is forced to run them over with their control dot to make them disappear.


When the user achieves an 80% of discovery the hidden image is completely revealed and the user can confirmed what was hinted and taunted during the game process. The game comes with a base of fifteen different images that are selected at random at the start of each game so the same user can enjoy the game multiple times.


02 tablero-min




Daniele Fiore,  Sebastian Amorelli, Victor Fernández



Angelos Chronis, Ángel Múñoz