Workshop_Blender

Introduction

In biology tissues are organizations of similar cells that compounds organs and living organisms. Due to specific qualities of singles cells some peculiar functions of the tissue emerge, conditioning its effectiveness and determining its contribution to the life of the organism.

The same biological principles can be applied to design and architecture, investigating the effects of different elements distributions on different territories. When the designer explores these particular parametric strategies, it is important for him, to work with a tool that returns fast feedbacks and that allows to easily introduce a wide range of variations. These are important qualities for design evolutionary process.

Brief of the Course

In this workshop we will be focused on mesh modeling in Blender, professional open-source software for 3D modeling, rendering and animation. We will combine common mesh’s operations with non-destructive procedures using blender’s modifiers, while working with vertex groups we will see how to create variations among the geometry using textures and attractors.
We will also use Tissue, an add-on for Blender developed by Co-de-iT and using operations like dual-meshes and tessellate we will explore functional and aesthetic impact of different pattern distributions applied to different objects. Finally, some of the results can be 3D printed in order to get a physical feedback on the properties of designed structures.

The Tutor Alessandro Zomparelli

His background in Engineering and Architectural fields led him to explore the opportunities of parametric and generative design in combination with 3D printing technologies. Through digitally programmed rules the design can grow and adapt to different conditions, different needs, and different territories. He is also developer of Tissue, Blender’s add-on for Computational Design.

Requirements for Participants

Level: Basic 3D modelling experience with generic software.
Software to install: Blender 2.76b or newer.

Daily schedule

May 30th
18:00-21:00: Basics of 3D modeling in Blender

May 31th
18:00-21:00: Subdivision surface modeling

June 1st
18:00-21:00: Blender modifiers and selective operations with vertex-groups

June 2nd
18:00-21:00: Tissue, blender’s add-on for computational design

June 3rd
18:00-21:00: 3D Printing toolbox / Cycles for conceptual rendering

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